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Senior C++ / Unreal Engine Programmer
Senior Unreal Engine C++ engineer at Baya Dynamics, architecting six UE5 plugins and browser-controlled Pixel Streaming tools.
SpainSenior C++ / Unreal Engine Programmer at Baya Dynamics
• Technical owner and architect of the studio’s shared UE5 C++ platform: six in-house plugins covering core systems, editor tooling, interaction, measurement, capture, and crowd simulation. • Built a JSON command layer over Pixel Streaming for browser-controlled camera tours, runtime measurement, and area-based NPC spawning. • Shipped client-facing tools for real-time measurement, procedural secti
• Developed gameplay systems for live titles, including character customization, ability systems, and real-time multiplayer. • Integrated PlayFab for player state and progression and built Unity Editor tools that reduced manual content-team workflows.
Built warehouse accounting and company-wide logistics tools in C++ using STL and Boost with Oracle and Microsoft SQL Server.
Worked as Junior C++ Programmer at AO "Tander".
Profile sourced from Himalayas.