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Game Developer
Game Developer at Slash Games; developed a 3D mobile FPS with enemy AI and optimized mobile performance.
TurkeyGame Developer at Slash Games
Working full-time as a Game Developer at Slash Games, contributing to professional game development and production within a studio environment.
Developed and optimized C# modules within industrial automation systems using TIA Portal, working on API-based integrations with a focus on performance, clean code, and system reliability.
C#.NETTia PortalAPI IntegrationPerformance OptimizationClean Code
Developed a 3D mobile FPS game using Unity and C#, implementing core gameplay systems including player controller, weapon mechanics, and combat interactions. Designed enemy AI using FSM-based architectures and Unity NavMesh for pathfinding and dynamic player tracking.
UnityC#FSM ImplementationNavMesh SystemObject PoolingMemory ManagementObject Oriented ProgrammingClean CodeAI BehaviorEvent Driven Architecture
Pursued a Computer Engineering degree with a focus on software engineering, algorithms, data structures, artificial intelligence, and system-oriented development through coursework and project-based learning.
Completed an intensive Google-backed program focused on software development fundamentals, project-based learning, and team collaboration through real-world technical projects.
Profile sourced from Himalayas.