Senior AI Designer
People Can FlyPoland only
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Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game